!["Virtual Reality Technology Current State and Future Challenges"](https://www.lifewire.com/thmb/XF8XZEIjsJng0yh72ZnUp_8O804=/400x300/filters:no_upscale():max_bytes(150000):strip_icc():format(webp)/young-muslim-woman-using-phone-1137305438-75947aa7fb484506bf9da8c38fc68a03.jpg)
"Virtual Reality Technology Current State and Future Challenges"
![](/images/site-logo.png)
Unveiling the Virtual Age: Present and Future Challenges
Virtual Reality Technology: Current State and Future Challenges
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- Securing the Best Presentation of Subtitles Through SRT Uploads
- Elite 15 Voicecast Network Sites
- Premium Video Guide Top 15 YouTube Channels for Ultimate Product Reviews
- PickU's Prowess in Android Photo Editing A Thorough Examination
- In 2024, AI's Best Podcast Naming Tools Top Ten List
- Avoiding the Overflow How to Edit Your Pile-Up of TikTok Drafts
- In 2024, Bridging Gaps in Storytelling with Skillful B-Roll Insertion
- [New] Caption Kings and Queens Top 10 Mobile Writing Aids (iOS/Android)
- Best Cameras in Phones for Professional Videos
- How to Import Music to Inshot Video Editor?
- Unlocking the Basics Kinetic Design Techniques
- In 2024, 10 Best FREE Photo Collage Apps for iPhone
- [Updated] Best Online Houses Purchasing Unique, Tailored Boxed Gifts
- Filming Flexibility Talent Distribution License
- Capture and Conquer Instagram Photos
- Cam Clash SJ6 Legend Versus Yi 4K Visionary
- Combine Computer Imagery Like a Pro
- In 2024, Buzzing the Net with Humor Your Comprehensive Guide to 9GAG
- Correcting Color Misalignment in Online Videos
- [New] Craft Impressive Images with Photoshop's Radial Distortion Features
- One-Ear Beats Issue Repair Path
- [Updated] Bringing History Alive Old Images in New Video Formats
- Mastering Imagery A Comprehensive Guide to the Top 10 Budget-Friendly Photo Editors
- What to do if your Apple iPhone XS Max has bad ESN or blacklisted IMEI?
- In 2024, Mastering the Art of Recording Private WhatsApp Calls
- How to Unlock a Network Locked Oppo Find N3 Flip Phone?
- How To Change Vivo V27 Lock Screen Clock in Seconds
- [New] Master Level Insights Into Crafting Unique and Memorable Instagram Vids for 2024
- New 3GP Video Editing Cutting and Trimming Made Easy for 2024
- [Updated] 2024 Approved Navigating the Process of Embedding Vimeo Media in PPTs
- Top 5 Best Ps3 Emulator For PC 2023
- The Ultimate Zoom Communication Guide Unlocking the Power of Remote Conversations for 2024
- 2024 Approved YouTube Integration in Instagram Narratives
- Title: "Virtual Reality Technology Current State and Future Challenges"
- Author: Daniel
- Created at : 2024-05-24 05:31:27
- Updated at : 2024-05-25 05:31:27
- Link: https://extra-resources.techidaily.com/virtual-reality-technology-current-state-and-future-challenges/
- License: This work is licensed under CC BY-NC-SA 4.0.